As much as I might choke on these words, I must now admit that I would have done well to heed your cautions concerning the Vistani. As I noted then, I had once more chosen to utilize the mist-walking talents of hireling Vistani rather than submit myself again to that rolling coffin your repugnant underlings call a carriage.
My schedule req uired that I cross the Balinoks q uickly. My most recent travails took place just after I last wrote to you, my patron. The memories contain a certain truth - the truth in my daughter’s dying words… But never mind that. These shameful thoughts are most unlike the false memories Darkon feeds to our homeland’s newcomers shedding them is not so simple as leaving the kingdom behind. I must also confess that, although I left Sithicus behind me well over a month ago, the phantasmal guilt permeating that land lingers within me. My annoyance isĬountered only by my intellectual curiosity, and that will not assuage me forever. More than a year have I worn this device locked around my wrist, Azalin. Naturally, my theories center around the strange bracer you bestowed upon me, but the nature of the so-called “protective” magic locked within your gift remains elusive. I have yet to determine how I eluded a grisly end in Verbrek. Much from this recent leg of my journey bothers me still. Not even the five years before that, spent evading the undead as I studied Necropolis, caused me such consternation. Indeed, I have suffered more troubles in the last six months of this survey of the Core than in its first year and a half combined. I dislike these backward wilds, and I sense dark shadows gathering around me. Should my patron conduct similar projects in the future, he may wish to contemplate more efficient means of relaying these reports than relying on his brutish messengers. Indeed, these past weeks have proven most eventful, and only now do I once again have the opportunity to contact you. No doubt you have wondered what became of me after I last wrote from Sithicus. Robert Blair, “The Grave”įoreward reetings once again, my patron. While some affect the sun, and some the shade Some flee the city, some the hermitage Their aims as various, as the roads they take In journeying thro’ life - the task be mine, To paint the gloomy horrors of the tomb Th’ appointed place of rendezvous, where all These travellers meet. Sword and Sorcery is a trademark of White Wolf Pub lishing, Inc. Arthaus is a trademark of Arthaus Pub lishing, Inc. Ravenloft, Dungeons & Dragons and its logo, D&D, Dungeon Master, d2 0 System, the d2 0 System logo, and Wizards of the Coast and its logo are trademarks or registered trademarks of Wizards of the Coast Inc., a sub sidiary of Hasb ro Inc., in the U SA and other countries, and are used b y Arthaus under license. design) Tracy & Laura Hickman (original concept) Special Acknowledgements Andria Hayday (1st ed. G ary G ygax and Dave Arneson and the new Dungeons & Dragons game designed b y Johnathan Tweet, Monte Cook, Skip Williams, Richard Baker and Peter Adkison. Mangrum, Steve Miller, Ryan Naylor and Andrew Wyatt Developers:: Jackie Cassada and Nicky Rea Editor: Mike Johnstone Sword & Sorcery Managing Editor: Andrew Bates Art Director: Richard Thomas Layout and Typesetting: Ron Thompson Interior Artists: Talon Dunning, Jeremy McHugh, Claudio Pozas, Richard Thomas and Beth Trott Front and Back Cover Designer: Ron ThompsonĪdditional Thanks Based on the O riginal Dungeons & Dragons ® rules created b y E.
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